this is SUCH a better item then the deck of many things IMHO you can give it to them at ANY level and it won’t drasticly break the game
in my head each copy can only answer a maximum of 6 questions just to not tax the GM to much and that can be decided w a dice roll there can even be restricted versions “i am the tome of absolute Herbal knowlage i can answer and 4 questions about plants”
In my world, there is a god of chaos, luck, trickery, and general goofing around. He collaborated/tricked the other gods into helping him make a series of artifacts that SOUND good on paper, but are, in actuality, pretty much useless, at best. One such artifact is a book made in collaboration with the God of Knowledge. It contains the answer to every question ever asked and which ever will be asked. However, it has no means of searching for a particular entry, and each entry contains ONLY the answer, not the question.
Needless to say, a LOT of the entries are one word and a lot of those are “yes” or “no”
Really awesome idea, and I fully agree. That idea of introducing something that the players get to learn from sounds like it could be a huge moment.
I wonder if you can recreate that feeling in smaller amounts? Video games do this sometimes by introducing small or specific mechanics on the run up to the ‘boss fight’, I’m toying with that idea as well. Trying to introduce tactics or equipment or spells that certain factions tend to utilize, so that the players are incentivized to plan ahead, to pay attention to what the NPCs do, and to pay attention to “who” is doing it.
this is SUCH a better item then the deck of many things IMHO you can give it to them at ANY level and it won’t drasticly break the game
in my head each copy can only answer a maximum of 6 questions just to not tax the GM to much and that can be decided w a dice roll there can even be restricted versions “i am the tome of absolute Herbal knowlage i can answer and 4 questions about plants”
Our mage opted to draw two cards from the deck…. the first destroyed all his worldly possessions, the second all his magic items.
Instant nude mage in the middle of the dungeon…
In my world, there is a god of chaos, luck, trickery, and general goofing around. He collaborated/tricked the other gods into helping him make a series of artifacts that SOUND good on paper, but are, in actuality, pretty much useless, at best. One such artifact is a book made in collaboration with the God of Knowledge. It contains the answer to every question ever asked and which ever will be asked. However, it has no means of searching for a particular entry, and each entry contains ONLY the answer, not the question.
Needless to say, a LOT of the entries are one word and a lot of those are “yes” or “no”
Really awesome idea, and I fully agree. That idea of introducing something that the players get to learn from sounds like it could be a huge moment.
I wonder if you can recreate that feeling in smaller amounts? Video games do this sometimes by introducing small or specific mechanics on the run up to the ‘boss fight’, I’m toying with that idea as well. Trying to introduce tactics or equipment or spells that certain factions tend to utilize, so that the players are incentivized to plan ahead, to pay attention to what the NPCs do, and to pay attention to “who” is doing it.